Kraken trouble the seas, dragon-like nidhoggs circle the skies and hydra grow a head for every enemy they slay. Mythology's colourful range of high-level fantasy creatures make the final act of any skirmish much more exciting than units of historical repute did in Age of Kings. The ludicrousness of this scenario, as mythical creatures of various origins trundle in over peaceful farmland to murder everyone in sight, was Mythology's strength over Ensemble's Age of Empires II: The Age of Kings when it was released in 2002. This is my petty revenge against Age of Mythology's AI, to send in every single powerful unit I have at the risk of an army of pink centaurs raiding my two settlements from the North while I'm gone. I am Odin, and my asshat of a thunder god son had the audacity to attack me during the opening 30 minutes of this random map skirmish. Three trolls, four golden battle boars and a pack of wolves have just devastated the last of Thor's town centres, and my gatherers have already moved in to take over their farming network.